First Class Notes: The Basics

Overview:

This class will cover the basic of monogame and little concepts of how C sharp works. Through the course we will be build a sidescroller game similar to Mario, Super Meat Boy, Megaman

Framework:

In computer programming, a software framework is an abstraction in which software providing generic functionality can be selectively changed by additional user-written code, thus providing application-specific software. A software framework provides a standard way to build and deploy applications. A software framework is a universal, reusable software environment that provides particular functionality as part of a larger software platform to facilitate development of software applications, products and solutions.

Programming Langauge:

C# is a general-purpose, multi-paradigm programming language

Coding Style:

Object-oriented programming (OOP) is a programming paradigm based on the concept of “objects”

Class:

A class is a user-defined blueprint or prototype from which objects are created

Method:

is a code block that contains a series of statements. A program causes the statements to be executed by calling the method and specifying any required method arguments. In C#, every executed instruction is performed in the context of a method.

Texture:

is another object provided by the Monogame framework. It is used to hold image content loaded by the Content Pipeline.

Vector:

is an object provided by the Monogame framework. It is used to store 2D positional information.

Rectangle:

is an object provided by the Monogame framework. It is used to store the height and width of the scaled sprite

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