Overview:
This class will cover the basic of monogame and little concepts of how C sharp works. Through the course we will be build a sidescroller game similar to Mario, Super Meat Boy, Megaman
Framework:
In computer programming, a software framework is an abstraction in which software providing generic functionality can be selectively changed by additional user-written code, thus providing application-specific software. A software framework provides a standard way to build and deploy applications. A software framework is a universal, reusable software environment that provides particular functionality as part of a larger software platform to facilitate development of software applications, products and solutions.
Programming Langauge:
C# is a general-purpose, multi-paradigm programming language
Coding Style:
Object-oriented programming (OOP) is a programming paradigm based on the concept of “objects”
Class:
A class is a user-defined blueprint or prototype from which objects are created
Method:
is a code block that contains a series of statements. A program causes the statements to be executed by calling the method and specifying any required method arguments. In C#, every executed instruction is performed in the context of a method.
Texture:
is another object provided by the Monogame framework. It is used to hold image content loaded by the Content Pipeline.
Vector:
is an object provided by the Monogame framework. It is used to store 2D positional information.
Rectangle:
is an object provided by the Monogame framework. It is used to store the height and width of the scaled sprite